Rehand
Hand-rehabilitation, made into something a child wants to pick up.
2024
Jun — Dec 2024
Individual Project — Concept, industrial design, interaction
Figma · Cinema 4D · KeyShot · Adobe Illustrator
#Healthcare · #Pediatric Design · #Tangible Interaction
A modular rehabilitation device for children with hemiplegia. Four play-shaped modules turn pressing, twisting, balancing, and kneading into a daily ritual that rebuilds motor function — and the confidence that comes with it.
The problem
Pediatric hemiplegia affects fine motor control, balance, and grip strength. The clinical path is well-mapped — physical therapy, repetition, gradual progress — but the experience of it isn’t. Children rehearse the same six movements every day, and most rehabilitation tools feel medical: hard plastic, neutral colors, indistinguishable from a clinic.
Engagement collapses. Without engagement, recovery slows.
What I designed for
Three things that aren’t usually designed together:
- The movement has to do real therapeutic work.
- The object has to invite a child’s hand.
- The feedback has to make the child feel a small win.
The four modules
Each module isolates one motor pattern and dresses it in a familiar, slightly toy-like form:
- Press — a soft dome that gives a satisfying click on full compression. Builds palm and fingertip strength.
- Revolve — a winged top that rewards twisting. Trains wrist dexterity.
- Balance — a horizontal bar that wobbles unless carefully held. Strengthens grip stability.
- Knead — a coiled “U” handle for sustained squeezing. Builds endurance.
A handle on the base makes any module portable; an embedded LED ring responds to motion, giving real-time, color-coded feedback.
Visual & material direction
I wanted the device to feel closer to a wooden toy than a medical accessory — soft pastels, no labels, no sharp corners. The form vocabulary was inspired by classic preschool toys, but proportions and material weight follow rehabilitation guidelines.
Outcome
A complete product line of four modules with full industrial design, brand identity, and interaction documentation. Designed for a hospital pilot study; advanced to subsequent prototype development.