Cano
Turning the itch of a mosquito bite into something almost playful.
2024
Aug — Sep 2024
Team Lead — Concept, prototyping, ML model, design iteration
Figma · Teachable Machine · Arduino · p5.js
#Interactive Product · #Machine Learning · #Healthcare
A smart skin-irritation companion that transforms an unpleasant sensation into a calm, engaging ritual — using a trained vision model to read the bite and a gentle, layered haptic response to soothe it.
Context
CloudMinds sponsored a co-design innovation workshop. Our brief: pick a small, everyday discomfort and reimagine the experience around it.
We chose mosquito bites — globally near-universal, intensely annoying, and treated almost entirely with folk remedies that range from harmless to harmful.
What we learned
- 60 — 80% of people are bitten frequently in summer.
- The itching mechanism is well-understood (histamine, neurotransmitters, immune response) but consumer products mostly mask the symptom.
- Common at-home methods (scratching, soapy water, cross-imprint with a fingernail) divert attention or break the skin — temporary relief at the cost of risk.
We saw room for a product that respects both the body and the moment.
The product
Cano is a small, palm-sized device. The user holds the affected area against the front sensor; a Teachable Machine model classifies the bite as small, medium, or large. A layered response begins:
- Mist — cool vapor releases for a calibrated duration.
- Pressure — a soft airbag inflates and deflates four times, a kind of rhythmic, gentle press.
- Light — a fading LED gives a visual companion to the rhythm.
The interaction is brief, predictable, and oddly meditative. The goal isn’t medical treatment — it’s redirecting the user’s relationship with the irritation.
My role
As team lead I owned the concept direction, primary prototyping, the Teachable Machine pipeline, and the iterative design refinements. I worked closely with the workshop sponsor to align our scope with what could actually be tested in a working session.
Outcome
A functioning prototype demoed at the closing workshop session, plus full process documentation and a co-designed visual identity.