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Jiggle Wiggle

A focus-assistance system for ADHD students in remote learning.

Year

2024

Duration

Sep — Dec 2024

Role

Personal Project — Concept, prototyping, interaction design

Tools

Figma · Arduino · Cinema 4D · Adobe Illustrator

Tags

#Interactive Product · #Behavior Design · #Accessibility

Jiggle Wiggle tactile focus device on a soft white mat

/ Overview

A tactile companion that re-introduces physical engagement into remote classrooms. By channelling fidgeting into purposeful interaction, it helps students with ADHD sustain attention without disrupting class flow.

Why this project

Remote education broke a quiet contract. In a physical classroom, attention is supported by countless small frictions — eye contact, posture shifts, the rustle of paper, a teacher walking past. Online, those scaffolds disappear.

For students with ADHD, the impact is sharper. Research shows their attention spans drop from 45–60 minutes in a classroom to 10–15 minutes online, and one in three reports struggling to stay engaged at all.

Yet fidgeting — long treated as a symptom to suppress — can actually support attention regulation when paired with the right channel.

The opportunity

Can we redirect fidgeting behaviors through design to enhance focus and self-regulation for ADHD students in remote learning?

Research

I conducted semi-structured interviews with three students who exhibit ADHD-like tendencies, alongside a short literature review. Five recurring patterns emerged:

  • Lack of physical boundaries — the body has no signal that “class has begun.”
  • Single sensory channel — vision-only learning fatigues quickly.
  • Passive monologue — no rhythmic call-and-response.
  • Ineffective teacher cues — instructors can’t read disengagement remotely.
  • Excess cognitive load — long screens drain energy faster than they replenish it.

Design principles

  1. Channel the energy, don’t fight it. Fidgeting becomes the input.
  2. Diverse sensory feedback. Pressing, sliding, kneading, balancing — each module gives a different tactile reply.
  3. Modular & customizable. Students assemble the layout that suits them, the way they’d build a workspace.
  4. Quiet by default. Visual cues live in a secondary screen, never on top of the lecture.

The system

A tactile mat with magnetic, swappable modules sits beside the laptop. Each module maps to a classroom action — answering, raising a hand, requesting a slower pace, taking a micro-break. An ultrasonic sensor detects severe focus drops; a soft on-screen prompt appears, and tapping a module clears it.

Outcome

A working hardware prototype, an interactive companion app, and a documented design system. Tested with three target users; all three reported increased class engagement and a felt sense of “permission to move.”

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